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Level Design
The Great Gun Heist: Papermap

The Ventus Cruiser was the level I designed for The Great Gun Heist. I wanted to build a level that used verticality to communicate progression, while also making the level feel more believable. I started in 2D by sketching the general shapes of the rooms I wanted to build, and then built a 3D paper map of the level in maya before building it out in engine.
Prism Abyss Papermap

The Prism Abyss was a level designed for a 2D platformer where the primary mechanic was pushable boxes. The idea was to create puzzles around moving them to certain locations, and also using their height to reach new locations. The paper map can be seen above.

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